I craft cinematic anime style mixed with 3D. I like clean interfaces, neon light, and stories with a sting in the tail. On the web, I build smooth experiences with real‑time motion, sound, and interactive scenes.
Focus: animation direction, character design, real‑time graphics, and game‑ready assets.
I started in a city of neon—where rain looks like pixels and nights hum like old CRTs. I drew blades and masks in the margins of school notebooks, then turned them into moving frames.
Years later, code met canvas. I learned how to bend light in WebGL, how to time punches to bass drops, and how to make an interface breathe like a character.
Now I mix 3D with anime sensibility: bold silhouettes, sharp beats, and a little menace. If a scene feels like a memory from a dream, I keep it.
Storyboards, timing, fight beats, logo motion, UI motion.
Hard‑surface props, stylized shaders, scene lighting, rendering.
Canvas, WebGL basics, audio‑reactive effects, performant UX.